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Saturday, October 16, 2010

Halo: Reach - Final Thoughts


Halo reach final thought by L SCATTERBRAIN

Halo: Reach - Final Thoughts On September 14, 2010, Bungie produced its final entry in the Halo universe with the release of Halo: Reach for the Xbox 360. Within 24 hours, the prequel to events that transpired in the original Halo produced $200 million in sales in the United States and Europe and delighted both fans and critics alike. We spoke with Marcus Lehto, creative director at Bungie, to get some insight into how the development team brought the gameplay, world, and characters of Halo: Reach to life as well as how the team felt about working on Bungie's last Halo game.


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